Methodology

Where the data comes from

Only public, openly available store information. We never log in, never use private APIs and never bypass blocks.

States

Soft launch types: test market (typical test countries such as CA, AU, NZ, PH, NL, SE, NO, DK…), US first, regional, home market (single country = developer's country).

Not counted as soft launches: long running — a limited release whose store release date is more than 12 months old (a local or regional app that has been out for years, not a test; when the store shows no release date we keep the test-market label); casino — real-money and social casino, betting, poker, bingo and lottery apps, by store genre or by words in the title or developer name. The public top lists also skip one-country releases outside the classic single test markets (CA, AU, NZ, PH, NL, SE, NO, DK, FI, IE, SG) and limited sets wider than 30 countries, show one game per studio and store, and alternate iOS and Android.

Limitations — please read

Traction score

0–100, relative to games of the same age and store. Weights: Android traction 35%, iOS charts 25%, momentum 15%, engagement 10%, expansion 7%, update cadence 5%, on both stores 3%. A game with too little data gets no score instead of a guess.