Threadlock
ALNESSR TRUCKS SP Z O O · Android
Why this is a soft launch: Live in 11 countries (AL, AT, BG, DK +7) · not in the US · released 39 days ago
- Status
- limited · Test market
- Store release date
- Sep 19 · 39d
- First seen by us
- Oct 28, 2026
- Country checks began
- Oct 28, 2026
- Last checked
- Oct 28, 04:08 UTC
- In this state since
- at least Oct 28, 2026 (our first country check; the real start is earlier)
From the Android store listing.
Description (store listing)
THREADLOCK is a system-driven action extraction game built around one tool: a high-tension cable rig. Cross a suspended industrial city, lock onto anchors, reel through dangerous gaps, control scavenger machines with electric pulses, and decide how much heavy salvage you can… Show more
THREADLOCK is a system-driven action extraction game built around one tool: a high-tension cable rig. Cross a suspended industrial city, lock onto anchors, reel through dangerous gaps, control scavenger machines with electric pulses, and decide how much heavy salvage you can afford to carry back to extraction. EVERY SYSTEM PULLS ON ANOTHER Cargo weight changes movement. Reeling spends the same energy used by your combat pulse. Cutters attack the line and anchor network. Jammers suppress energy, Lancers punish straight routes, Menders keep priority targets alive, and structural hazards can turn a safe route into a bad one. CHOOSE YOUR RIG Courier favors mobility and heavy-salvage routes. Bastion survives structural pressure and protects the line. Arcweaver trades durability for stronger energy control and pulse pressure. Upgrade Light Spool, Reinforced Line, and Shock Coil modules to change how each contract plays. SIX HANDCRAFTED CONTRACTS Secure Relay District, push into Storm Loom, recover difficult cargo, reconnect relay networks, survive electrical pressure, hunt elite support targets, and confront the Warden in a multi-phase structural boss fight. RISK IS OPTIONAL Every core contract can be completed without advertising. Optional mastery objectives and risky salvage routes offer extra reasons to replay with another rig or cleaner execution. OFFLINE GAMEPLAY CORE THREADLOCK requires no player account or game backend. Normal gameplay and progression work offline. Unity Ads are used only for an optional player-initiated rewarded video bonus and, when configured/available, a Home-screen banner.
Country rollout
Source: Google Play's per-country listing (every Play country is covered). Last checked Oct 28, 04:08 UTC. A change is shown between the last check before it and the first check that saw it.
Live in 11 countries: AL AT BG DK FO GL LI LT LU LV NL
No changes since our first country check on Oct 28. Countries live then were already live before that date; their real start is unknown.
By country (11 live)
| AL | live before Oct 28 | |
| Austria (AT) | live before Oct 28 | |
| Bulgaria (BG) | live before Oct 28 | |
| Denmark (DK) | live before Oct 28 | |
| FO | live before Oct 28 | |
| GL | live before Oct 28 | |
| LI | live before Oct 28 | |
| Lithuania (LT) | live before Oct 28 | |
| Luxembourg (LU) | live before Oct 28 | |
| Latvia (LV) | live before Oct 28 | |
| Netherlands (NL) | live before Oct 28 |
Status changes
- None since tracking began.