Mozelat Way

Herschel Mccann · iOS

Why this is a soft launch: Live in 6 countries (DZ, EG, GH, MA +2) · not in the US · released 2 days ago

Watch this game Free during the beta: sign in, then add it to your watchlist or get an email when its countries change.
Status
limited · Test market
Store release date
Oct 28 · 2d
First seen by us
Oct 30, 2026
Country checks began
Oct 30, 2026
Last checked
Oct 30, 07:44 UTC
In this state since
at least Oct 30, 2026 (our first country check; the real start is earlier)
Mozelat Way screenshot 1Mozelat Way screenshot 2Mozelat Way screenshot 3

From the iOS store listing.

Description (store listing)

Mozelat Way puts you in the seat of a freelance coaster engineer. Design roller coasters from scratch using 14 authentic track elements — from soaring lift hills and screaming launches to zero-g rolls, corkscrews, and heartline rolls — then run a full physics simulation and… Show more

Mozelat Way puts you in the seat of a freelance coaster engineer. Design roller coasters from scratch using 14 authentic track elements — from soaring lift hills and screaming launches to zero-g rolls, corkscrews, and heartline rolls — then run a full physics simulation and watch your creation come to life. Under the hood, a 200-times-per-second physics engine models gravity, friction, aerodynamic drag, and multi-car mass to calculate every force your riders will feel. Analyse g-force traces for the front, middle, and back seats. Check vertical pull-outs, ejector airtime, lateral force in turns, and roll rates against real-world safety envelopes. Every element receives a Good, Warning, or Critical rating so you always know what to tune. Your coaster earns four scores — Thrill, Intensity, Comfort, and Appeal — each broken down into plain-English drivers and holdbacks. Use the Auto-fit solver to dial in the perfect airtime or g-force target, and Auto-bank to nail every turn. Watch an animated playback with live g-meter dials, then export a shareable ride card straight to your photo library. Take on client commissions from twelve fictional theme parks and prove your skills. Each brief sets real engineering targets — top speed, inversion count, airtime, budget, and footprint — across Easy, Standard, and Hard difficulty. Earn stars, climb the rank ladder from Apprentice to Coaster Legend, and compare two designs side by side with overlaid force traces and stat deltas. Metric and Imperial units fully supported.

iOS store page

Country rollout

Source: App Store lookups in the 53 countries we check for this game; other countries are not checked, so they may or may not have it. Last checked Oct 30, 07:44 UTC. A change is shown between the last check before it and the first check that saw it.

Live in 6 countries: DZ EG GH MA NG ZA

No changes since our first country check on Oct 30. Countries live then were already live before that date; their real start is unknown.

By country (6 live)

DZ live before Oct 30
Egypt (EG) live before Oct 30
GH live before Oct 30
Morocco (MA) live before Oct 30
NG live before Oct 30
South Africa (ZA) live before Oct 30
Countries checked for this game (53)AE AR AT AU BE BR CA CH CL CO CZ DE DK DZ EG ES FI FR GB GH HK ID IE IL IN IQ IT JP KR KZ MA MX MY NG NL NO NZ PH PK PL PT RO RU SA SE SG TH TR TW UA US VN ZA

Status changes

Daily installs, chart ranks and the traction score are in the full radar. Use it free during the beta — no card needed.